Upload Your 360 Video.
Get a Free Gaussian Splat.

Upload your 360 videos, photos, or any .mp4 video. We handle the compute. You get a photorealistic, explorable 3D scene, for free.

UPLOAD YOUR VIDEOFree tier available · No credit card needed

How It Works

Three steps. One complete 3D package.

01

Upload

Drop your 360 video. The raw .insv from an Insta360 gives the best results.

02

Process

We reconstruct the whole scene: a Gaussian splat, a textured 3D mesh, point clouds and camera poses.

03

Receive

Explore and edit it in the browser, embed it anywhere, and download the complete package.

Built on cutting-edge NeRF & 3DGS research · Powered by Over the Reality

Scenes from our community

What's in your download

Every scene comes with much more than a splat: one upload, a full set of 3D assets.

Gaussian splat

.ply · .splat

The photorealistic scene, ready for any 3DGS viewer, editor or game engine plugin.

Sim-ready

Textured 3D mesh

.glb · .usdz

Not a raw scan: a clean mesh with flat, walkable floors, built for robot simulation in MuJoCo and NVIDIA Isaac Sim — and just as ready for Blender, Unity, Unreal or AR on iPhone.

Dense point cloud

dense.ply

A dense, coloured point cloud of every surface, for measuring, modelling and CAD.

Camera poses

cameras.json · sparse.ply

Position and orientation of every frame, plus the sparse reconstruction: train your own models on top.

Flythrough video

video.mp4

A rendered tour of your scene, ready to share.

Online 3D viewer

link · embed

Walk through the scene at human scale, switch to the mesh and measure in metres, right in the browser.

From a raw .insv (Insta360 or Antigravity A1), everything comes level and at real-world scale: one unit is one metre.

Capture Tips

How you film makes the scene. No rigid rules, just a few principles for the sharpest Gaussian splat and the cleanest mesh.

Stick out

up outdoors, ~30° ahead indoors

Steady pace

about 3–4 km/h, never rushed

Diffused

light, no harsh sun

Slow down

the smaller the room, the slower you walk

Where the camera goes, and where it looks

outdoors30°indoors

Stick out, you out of frame

Keep Your Distance

Hold the camera on an extended selfie stick, away from you: above your head outdoors, or forward at about 30° indoors. The further you are from the lens, the less of you ends up in the frame — and the less has to be masked out of the reconstruction.

seam: weakestsharpsharp

Sharpest at the centre

Aim the Lenses

With a raw .insv we work on the native fisheye, and the best detail comes from the centre of each lens; the sides, where the two lenses meet, are the weakest. Point the lenses at what matters — usually ahead and behind as you walk, or towards the object you are capturing — and keep the camera steady, without sudden tilts.

finger · dirty lensclean, nothing in front

Nothing in the way

Clear the Lenses

Remove any lens covers and keep your fingers off the lenses: anything in front of a lens hides that part of the scene. Wipe both lenses with a microfibre cloth before recording, as a smudge turns into a haze over everything that lens sees. Avoid large hats or objects that could block the camera's field of view.

What are you waiting for?

Words only go so far: see your own space in 3D. Grab a 360 camera, walk a room or a square, and upload the video. It's free.

Free · Nothing to install · We email you when it's ready