Upload Your 360 Video.
Get a Free Gaussian Splat.

Upload your 360 videos, photos, or any .mp4 video. We handle the compute. You get a photorealistic, explorable 3D scene, for free.

UPLOAD YOUR VIDEOFree tier available · No credit card needed

How It Works

Three steps. One complete 3D package.

01

Upload

Drop your 360 video. The raw .insv from an Insta360 or .OSV from a DJI Osmo 360 gives the best results.

02

Process

We reconstruct the whole scene: a Gaussian splat, a textured 3D mesh, point clouds and camera poses.

03

Receive

Explore and edit it in the browser, embed it anywhere, and download the complete package.

Built on cutting-edge NeRF & 3DGS research · Powered by Over the Reality

Scenes from our community

What's in your download

Every scene comes with much more than a splat: one upload, a full set of 3D assets.

Gaussian splat

.ply · .splat

The photorealistic scene, ready for any 3DGS viewer, editor or game engine plugin.

Sim-ready

Textured 3D mesh

.glb · .usdz

Not a raw scan: a clean mesh with flat, walkable floors, built for robot simulation in MuJoCo and NVIDIA Isaac Sim — and just as ready for Blender, Unity, Unreal or AR on iPhone.

Dense point cloud

dense.ply

A dense, coloured point cloud of every surface, for measuring, modelling and CAD.

Camera poses

cameras.json · sparse.ply

Position and orientation of every frame, plus the sparse reconstruction: train your own models on top.

Flythrough video

video.mp4

A rendered tour of your scene, ready to share.

Online 3D viewer

link · embed

Walk through the scene at human scale, switch to the mesh and measure in metres, right in the browser.

From a raw .insv (Insta360 or Antigravity A1) or .OSV (DJI Osmo 360), everything comes level and at real-world scale: one unit is one metre.

Capture Tips

How you film makes the scene. No rigid rules, just a few principles for the sharpest Gaussian splat and the cleanest mesh.

Stick out

up outdoors, ~30° ahead indoors

Steady pace

about 3–4 km/h, never rushed

Diffused

light, no harsh sun

Slow down

the smaller the room, the slower you walk

Where the camera goes, and where it looks

outdoors30°indoors

Stick out, you out of frame

Keep Your Distance

Hold the camera on an extended selfie stick, away from you: above your head outdoors, or forward at about 30° indoors. The further you are from the lens, the less of you ends up in the frame — and the less has to be masked out of the reconstruction.

seam: weakestsharpsharp

Sharpest at the centre

Aim the Lenses

With a raw .insv or .OSV we work on the native fisheye, and the best detail comes from the centre of each lens; the sides, where the two lenses meet, are the weakest. Point the lenses at what matters — usually ahead and behind as you walk, or towards the object you are capturing — and keep the camera steady, without sudden tilts.

finger · dirty lensclean, nothing in front

Nothing in the way

Clear the Lenses

Remove any lens covers and keep your fingers off the lenses: anything in front of a lens hides that part of the scene. Wipe both lenses with a microfibre cloth before recording, as a smudge turns into a haze over everything that lens sees. Avoid large hats or objects that could block the camera's field of view.

What are you waiting for?

Words only go so far: see your own space in 3D. Grab a 360 camera, walk a room or a square, and upload the video. It's free.

Free · Nothing to install · We email you when it's ready